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<h2 style="color: rgb(0, 128, 0);">Advanced Settings</h2>
<hr size="4"><img style="width: 354px; height: 497px; float: right;" src="img/advanced.png" alt="Advanced settings" hspace="5" vspace="5">

<p><strong>Save State Filename:</strong><br>
This is the file name to use for save-state files. The default
directory is the same as where your AppleWin.exe program is stored.</p>
<p><strong>Save State on Exit:</strong><br>
Checking this box will automatically save the current state of the
emulator upon exit. &nbsp;The state will be saved to the file
specified above (SaveState.yaml by default).</p>
<p><strong>Save State:</strong><br>
Press this button to save the current state of the emulator to the file
specified. &nbsp;You can also save the system state during
emulation by pressing the F11 key.</p>
<p><strong>Load State:</strong><br>
Press this button to load the specified state file into
the emulator. &nbsp;You can also load the system state during
emulation by pressing the F12 key.</p>

<p><strong>Printer settings </strong>(Printer is emulated in slot 1)
</p>
<p style="margin-left: 40px;"><strong>Printer dump filename:<br>
</strong>
Data sent to the printer is stored in a text file. Use
this setting to select its location.<br>
</p>
<p style="margin-left: 40px;"><strong>Dump to printer:<br>
</strong><span style="font-weight: bold; font-style: italic;">Use
with caution!</span> Enables dumping to a real printer. If
disabled, the printout is stored only in printer.txt file in the AppleWin folder.
It's recommended to use a printer compatible with the printer selected in the Apple II applications.
With modern printers trying to print images will result in printing tens of
pages of nonsense. Requires command line switch -use-real-printer.<br>
</p>
<p style="margin-left: 40px;"><strong>Encoding conversion for clones:<br>
</strong>Characters are encoded from the character set used in
the real hardware to ASCII. For Pravets 8 this converts MIK to ASCII.
Enabling this could cause problems when printing images.
</p>
<p style="margin-left: 40px;"><strong>Filter unprintable characters:<br>
</strong>Some characters represent commands for the printer and
shall not be printed. When saving them to the printer dump file they
may appear as some strange symbols. (You will want to disable filtering
when dumping to a real printer.)
</p>
<p style="margin-left: 40px;"><strong>Append to print-file:<br>
</strong>When disabled, the previous print file is replaced (unless it has a
different name) by the newly created print file. Otherwise the newly
printed data is added to the existing print file. (You will want to
disable appending when dumping to a real printer.)
</p>
<p style="margin-left: 40px;"><strong>Terminate printing after idle:<br>
</strong>When printing is started, a printer file is created and it is
closed either after the specified time expires, or when
the emulator is reset. This setting is emulation speed dependent.
</p>

<p><strong>Clone:</strong><br>
If you have specified Computer as 'Clone' on the main Configuration
page, then this drop-down menu can be used to specify the clone type.<br>
NB. Pravets 82, 8M and 8A are Bulgarian Apple II clones;
TK3000 is a Brazilian //e clone;
Base 64A is a Taiwanese Apple II clone.<br>
<ul>
	<li>Pravets 8A: Use F10 for the Pravets Caps Lock (and the PC's Caps Lock key controls Cyrillic/Latin lock).
	<li>TK3000: Use Scroll Lock for the 'mode' key. Use to switch between standard Apple II and accented characters.
	<li>Base 64A: Use Delete for the 'F2' key (eg. press F2, release F2 then press a key to auto-type a BASIC keyword).
</ul>
</p>

<p><strong>The Freeze's non-autostart F8 rom:</strong><br>
If you have specified Computer as 'Apple ][' or 'Apple ][+' on the main
Configuration page, then you will be able to enable this setting.
The Freeze F8 rom is a hacker's rom that replaces the normal 2K rom at
$F800. <a href="cfg-advanced-freeze-rom.html">Here's the
original release note</a>
</p>

<p><strong>Game I/O Connector:</strong><br>
From the drop-down menu, select a device to use in the internal Game I/O Connector.
Supported devices are:
<ul>
	<li> Empty
	<li> Southwestern Data Systems' datakey - SpeedStar (copy protection dongle)
	<li> Dynatech Microsoftware / Cortechs Corp's protection key - CodeWriter (copy protection dongle)
	<li> Robocom Ltd's interface module - Robo 500/1000/1500 & RoboCAD 1/2 (copy protection dongle)
	<li> Hayden Book Company, Inc's protection key - Applesoft Compiler (copy protection dongle)
</ul>
NB. Copy protection dongles can interfere with joysticks (eg. buttons may be hardwired to a fixed state), so only use dongles with the intended software.<br>
NB. Copy protection dongles can interfere with RGB cards (eg. unexpected video modes may get selected).<br>
NB. For Apple II/II+ models, when a joystick is selected (from the <a href="cfg-input.html">Input</a> tab), then there is also an implicit joystick connected at the same time as the device selected here (and some dongles even allowed 16-pin game connectors to be plugged in on top, eg. SDS and Robocom devices).
</p>

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